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Custom Animatronic Puppet

Date:

Type:

Sponsor:

September 2025 - Now

Senior Project

Dr. Brian Davis;

Cal Poly Mechanical Engineering Department and Cal Poly's ME Discretionary-Fund Allocation Committee (MEDAC)

This senior project focuses on the design and construction of a custom 18-degree-of-freedom audio-animatronic puppet capable of standing from a seated position. The system combines servo- and actuator-driven mechanisms for expressive facial and upper-body motion with pneumatic leg actuation to provide the force required for standing. Mechanical systems are designed in SolidWorks, character forms are digitally sculpted in ZBrush, and motion is programmed using Bottango. The animatronic integrates steel and 3D-printed components and is controlled via an Arduino-based system, emphasizing durability, expressiveness, and production-ready performance.
 

Special thanks to our mentors from:

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Concept Art

Developed initial concept artwork to translate Dr. Brian Davis into an animatronic character in his chosen puppetry-inspired art style, establishing proportions, personality, and visual language.

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Scope of Work

Defined a clear scope of work outlining design responsibilities, fabrication milestones, control systems integration, and performance requirements to guide the project from concept through final implementation.

Model Making

Created physical and digital models to study form, scale, and construction feasibility prior to full mechanical integration.

Preliminary Design Review (PDR)

Conducted a formal Preliminary Design Review to evaluate concept feasibility, mechanical approach, risk factors, and system architecture, ensuring alignment with project goals and technical constraints.

Drawing Package

This drawing package highlights technical drawings created in SolidWorks for a custom audio-animatronic system, focusing on mechanical integration, mounting features, and assembly. CAD modeling was completed in SolidWorks, while ZBrush was used for sculpting the character shells. Together, these tools supported the translation of expressive character design into precise, manufacturable components.

Mechanical CAD

Designed internal mechanical systems in SolidWorks, including actuation layouts, linkages, and structural components to support expressive motion.

Motion Programming

Programmed and tested character motion using Bottango, synchronizing mechanical movement with expressive performance and audio cues.

Artistic CAD

Sculpted the character’s exterior and facial features in ZBrush, refining surface detail, stylization, and alignment with the intended puppetry aesthetic.

Fabric and Clothing Design

Designed and fabricated custom fabric elements and clothing for the animatronic, balancing aesthetics, durability, and range of motion while ensuring compatibility with underlying mechanical systems.

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Creating the Shells - CAD

Imported and refined shell geometry in SolidWorks, adding structural extrusions and mounting features for 1/4-20 bolts and M3 fasteners. Shells were segmented and cut to interface precisely with internal animatronic mechanisms, including custom designs for the eyes, legs, and arms.

Creating the Shells – 3D Printing & Finishing

Fabricated shell components using glass-fiber-reinforced nylon for strength and durability, then overlaid with fabric for a soft, character-appropriate finish. Foam was used to add volume and shape to the hair. Eyes were 3D printed in white ABS, smoothed using an acetone vapor chamber, and hand-painted to add expressive detail.

There Is More To Come!

Ongoing development, stay tuned for future updates as the animatronic continues to evolve.

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